Giuseppe Alfano
Lead Environment & Texture Artist @ One-O-One Games
Rome, Italy
Summary
10+ years working on real-time environment and texture art for games, VR, and interactive experiences — across PC, Gen-9 consoles, and Nintendo Switch.
My focus is on procedural material systems in Substance 3D Designer and multiplatform environment production in UE5. Over the years I've gone deep into pipeline work too — defining texturing pipelines using material layer blending, building custom texture packing workflows (BCR/NMKM) to work around the limits of standard approaches on constrained hardware, and generally trying to raise the quality bar for environment art wherever I could.
Currently working as Lead Environment & Texture Artist, keeping production quality consistent across the team and making sure the material pipeline holds up across very different hardware targets. On the side, I lecture in Unreal Engine and Substance 3D Designer at university — good way to stay honest about the basics.
Skills
3D ModelingEnvironment ModelingProp ModelingPBR TexturingTexturingTexture BakingShadingLook DevelopmentRenderingPhysically Based RenderingArchitectural VisualizationGame Development
Software proficiency

Unreal Engine

Blender

Maya

Substance 3D Designer

Substance 3D Painter

Substance 3D Sampler

Marmoset Toolbag

RealityScan

Photoshop

MeshLab

Meshroom
Experience
Lead Environment & Texture Artist at One-O-One Games
Rome, IT
Material & Texture Artist at One-O-One Games
Rome, IT
September 2023 - March 2024
Lead 3D Artist at 101% - Centounopercento
Roma, IT
April 2022 - September 2023
3D Coordinator at H-Farm Innovation
Roncade (TV), Italy
December 2020 - March 2022
3D Artist - Realtime Technologies at H-Farm Innovation
Rome, Italy
January 2019 - December 2020
VR Specialist at H-Farm Innovation
Roncade (TV), Italy
November 2016 - December 2019
Research & Developement at BigRock Institute of Magic Technologies
Roncade (TV), Italy